For me there is only one option.
Art.
Below is what I have gathered from my research:
Production Track
Assignment One:
Discipline Areas and Roles
Discipline Area Chosen: Art
Roles within Discipline:
·
Art
Director
·
Lead
Artist
2D Roles
·
Concept
Artist
·
Sprite
Artist
·
Texture
Artist
·
Interface
Artist
3D Roles
·
Modeller
·
Animator
·
Environmental
Artist
·
Cinematic
Artist
Responsibilities of each
role:
Art Director:
·
Responsible
for the quality of the art incorporated in the videogame.
·
Background
in fine arts, knowledgeable about technical aspects of drawing, texturing, and
colouring.
·
Manage
a team of both amateur and experienced designers.
·
Selects
best suited designs and suggestions and develops them further with personal
inputs.
Lead Artist:
·
Responsible
for developing and driving an original and innovative art style
·
Work
with other disciplines to determine the technical and aesthetic guidelines for art in the game
·
Have
effective communication with the team and outsourcing studios.
·
Inspire,
motivate and mentor other artists in best practices, processes and procedures.
Concept Artist:
·
Responsible
for creating a portfolio of images that clarify the artistic vision of the new
game character or world.
·
Creates
designs usually from a few key descriptive words.
·
Used
to create detailed illustrations of weapons, environments, and props -anything
that is seen in the game world.
·
Suggests
colour palette and mood.
Sprite Artist:
·
Draw
and create animated characters, tile sets and special effects on a pixel basis.
·
Responsible
for 2D graphical assets from first concept phases to the completion of the
project
Texture Artist:
·
Create
and apply textures to the game characters and environments
·
Able
to work in a style set by the Art Director to maintain overall game vision.
Interface Artist:
·
Responsible
for creating and implementing the graphic elements of the interface and the
menu.
·
Work
closely with the game designers an UI programmers, respecting the functional
objectives and the creative direction.
·
Find
design solutions to allow easy navigation of the menu and make the game
user-friendly.
Modeller:
·
Creates
three-dimensional models of any asset used in the games visuals.
Animator:
·
Work
alongside designers on the overall visual style of the game.
·
Work
primarily on the moving aspects of game characters and elements.
·
Work
closely with programmers to ensure the different elements of the game remain
compatible.
Environment Artist:
·
Models
maps, textures and lights game environments in order to meet the aesthetic,
creative and technical quality standards of the lead artist.
·
Communicate
solutions to technical and design issues related to the environment model.
Cinematic
Artist:
·
Create
compelling cut-scenes and interactive dialogs using animation libraries.
·
Set
up cameras and actor staging
·
Work
with designers and art director to establish continuity of the story with game play.
Salary prospects for
each role: (Average)
Art Director $76,000
Lead Artist $76,000
Concept Artist $66,000
Sprite Artist $35,000
Texture Artist $42,000
Interface Artist $46,000
Modeller $56,000
Animator $67,000
Environment Artist $70,000
Cinematic Artist $66,000
Key Discipline Developers:
Yoji Shinkawa
- Metal Gear Series
Daigo Ikeno -
Street Fighter Series
Derek Watts -
Mass Effect Series
Yusuke Kozaki
- No More Heroes
Robh Ruppel -
Uncharted Series
I cant help but notice the wages. Lead artist here I come!
The key discipline developers I have listed are responsible for some of my favourite imagery in games. Especially Mr Shinkawa, whose Metal Gear Solid illustrations are works of art.
No comments:
Post a Comment